Browser-based multiplayer games are a popular alternative to standalone as they can run virtually anywhere. WebRTC is a perfect architecture upon which to build them on. Let's see why.

This year's WebRTC and Real-Time Applications Track at the IIT RTC Conference includes a host of great speakers on topics that include CPaaS optimization, ultra low latency streaming, implementing adaptive streaming and dynamic broadcasting, WebRTC as a production collaboration tool, SFU cascading, low code/ no code, overcoming the challenges of AR and VR in the metaverse, and much more.

WebRTC played an important part in the massive growth and success of the gaming industry. This post reviews four different applications of WebRTC in video games: gameplay streaming, in-game communications, cloud gaming, and peer-to-peer multiplayer / game state.

When we integrate WebRTC into an application, like magic, we enable real-time communication between users all over the world by video, voice, or chat. It is reliable, user-friendly, secure, scalable, and so much more. And we’ve only scratched the surface on how we can apply it.