There are a number of strategies available for enabling WebRTC multi-party connections. The most simple choice is Mesh. But only if you don’t need to support more than 3-5 users on the same call and you don’t want a server in the middle. Our DevOps Engineer, Hector Zelaya, explains.
For our 55th episode of WebRTC Live, Arin Sime was joined by Manik Sachdeva from Around. Manik provided insight into the features, talent, technologies, and tech stacks that Around is employing to keep us connected in the new normal of collaborative meetings and hybrid work environments. They discussed noise and echo suppression, audio-only meetings, latency, scaling, UI, load balancing, the decision to use Electron, Chromium, and Mediasoup, and much more. Watch it here!
For our 54th episode of WebRTC Live, Arin Sime was joined by Sergio Garcia Murillo, founder and main developer for Meedoze technology, CoSMo’s Media Server Tech Lead, and Millicast’s Principal Engineer and Solution Architect, to explore enabling the next generation of live video architectures with Real-Time AV1 SVC.
WebRTC has evolved and matured immensely in the last couple of years. WebRTC technology is more stable, more supported, and more used than ever before. Browser implementation mismatches are fading into memory, as discussed by our DevOps Engineer, Hector Zelaya.