We continue our series on WebRTC in gaming with a technical post showing how to create your very own Tic-Tac-Toe game powered by WebRTC, including the configuration of the game server and managing connections from the client.
WebRTC played an important part in the massive growth and success of the gaming industry. This post reviews four different applications of WebRTC in video games: gameplay streaming, in-game communications, cloud gaming, and peer-to-peer multiplayer / game state.
An overview of networking concepts for addressing and delivering data that is important to any software application, and crucial to the media streams in a WebRTC project. Topics include protocols, ports, IP addresses, LAN, WAN, NAT, TCP, UDP, and security.
When we integrate WebRTC into an application, like magic, we enable real-time communication between users all over the world by video, voice, or chat. It is reliable, user-friendly, secure, scalable, and so much more. And we’ve only scratched the surface on how we can apply it.