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Technical.

HomecategoryTechnicalPage 59
Using the Pre Call API of TokBox for webrtc call quality
September 17, 2015
ArinSimeComments Off on Improving WebRTC call quality with TokBox

Improving WebRTC call quality with TokBox

“Can you hear me now?” That’s the sort of phrase dreaded on all video chats, but happens all too frequently. Call quality is becoming even more important as bandwidth improves for the average user (even on mobile) and as video chats become more common in many industries

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September 11, 2015
ArinSimeComments Off on How the WebRTC Codec Wars Could Affect Your Real-time Media Business

How the WebRTC Codec Wars Could Affect Your Real-time Media Business

September 1st marked what might be the beginning of the end for a licensing nightmare which has been hindering the real-time and media streaming industries alike for quite a while now. Before we take a look at the announcement I’m alluding to here, let’s break down a

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card game
September 3, 2015
ArinSimeComments Off on How to build a P2P game with the WebRTC Data Channel

How to build a P2P game with the WebRTC Data Channel

P2P Game with the WebRTC Data Channel WebRTC gets a lot of attention because of the video and audio communications it offers to web and mobile applications. But there is a lot more you can do with WebRTC! In this post that I wrote for WebRTCHacks, I’ll

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August 27, 2015
ArinSimeComments Off on Using WebRTC protocol in NodeJS with PubNub-WebRTC Package

Using WebRTC protocol in NodeJS with PubNub-WebRTC Package

While writing a series on how to control a web camera using an Arduino and WebRTC, I stumbled upon the need for a NodeJS implementation of WebRTC compatible with PubNub. On my client I was using PubNub’s webrtc-sdk, so the path of least resistance was to take

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