WebRTC played an important part in the massive growth and success of the gaming industry. This post reviews four different applications of WebRTC in video games: gameplay streaming, in-game communications, cloud gaming, and peer-to-peer multiplayer / game state.
An overview of networking concepts for addressing and delivering data that is important to any software application, and crucial to the media streams in a WebRTC project. Topics include protocols, ports, IP addresses, LAN, WAN, NAT, TCP, UDP, and security.
When we integrate WebRTC into an application, like magic, we enable real-time communication between users all over the world by video, voice, or chat. It is reliable, user-friendly, secure, scalable, and so much more. And we’ve only scratched the surface on how we can apply it.
Fixing an existing WebRTC application is not as much fun as building a new one, but it’s often necessary. Our team typically employs a combination of four fixes: re-architecting the media server or choosing a new CPaaS, solving compounding bugs, re-architecting the application, and improving the UX and error handling.