We created a broadcasting platform for live streaming sports events and interacting with viewers using video and games!
SeeWin’s needs
Jimmy Zalcman, entrepreneur and founder of SeeWin Technology, reached out to us with a challenge: Architect and build a low latency live streaming video game solution. SeeWin needed the following:
- A scalable media server infrastructure
- A video display and live streaming platform
- A video monitoring and game control web-based platform
- An iOS mobile app that combines live video streaming with gaming functionality
How WebRTC.ventures helped
The WebRTC.ventures team built a responsive web application with a customized look and feel, secure authentication, and backend API. We built this application in AWS and incorporated all the necessary infrastructure, including domain names, load balancers, cloud storage resources, and, of course, the systems in place for continuous integration and continuous deployment.
Additionally, we built an iOS app to connect with the web application so that users can play on web or mobile.
Three phases to approach the challenge
The project started initially as a proof of concept. We wanted to provide an interactive broadcasting solution for sport events.
For the second phase, we built on top of this. We improved the gaming functionality with a live quiz game and other features to control the players.
Once the web app was tested live with large sports events, we started the third phase: production. In this phase, we worked on polishing the web app based on gathered feedback, making the app more scalable, and building the iOS app.
The solution
The end result is a live game show app where you can win real cash prizes for free. The administrator can generate questions for a trivia game, and those questions are sent to the players live. In the final rounds, players can join rooms where they can interact with other players, live stream to each other, and appear in the final round for all the viewers.
We used the following frameworks and technologies:
- Node.js
- Angular.js
- Swift
- Red5
- TokBox
- Playfab
- AWS
How long did it take?
It took 10 months in total. Two initial MVP phases took 2 months each, and the production phase took about 6 months.
Customer satisfaction
On a scale of 1 to 3 with 3 being the best, SeeWin Technology gave WebRTC.ventures a 3 for both their experience with us and how knowledgeable we were in solving their pain points!
We can help your business, too!
At WebRTC.ventures, we can build interactive live streaming, customizable video, and real time data apps with features such as recordings, transcriptions, image processing, and more. Check out some examples of our work.