At Geekle's Worldwide Software Architecture Summit '22 November 15-16, 2022, our CTO Alberto Gonzalez will present a talk on architecting low latency WebRTC applications for scalability, high quality, and usability.
We continue our series on WebRTC in gaming with a technical post showing how to create your very own Tic-Tac-Toe game powered by WebRTC, including the configuration of the game server and managing connections from the client.
Load testing can be that key element that will allow your WebRTC application to succeed at scale. It measures behavior and performance by introducing a simulated real-word load, helping you understand the limits of your infrastructure and identify potential bottlenecks.
In a previous post, we showed you how to build a simple two party video chat using the Amazon Chime SDK, which we love as a scalable and flexible live video solution built on top of a globally distributed backend. Today, we will move forward on that code to build a multi-party video conference.