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March 21, 2022
Jen OppenheimerComments Off on How WebRTC Transcoding Time Affects UX: In a live broadcast, seconds matter

How WebRTC Transcoding Time Affects UX: In a live broadcast, seconds matter

HTTP Live Streaming (HLS) is a protocol commonly used to scale WebRTC video to large audiences. As interactive features are added within and alongside the WebRTC to HLS transcoding, increased latency can tank the user experience. Our team to the rescue.

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March 13, 2022
Jen OppenheimerComments Off on Watch WebRTC Live #65: The Impact of New Tech on WebRTC Applications

Watch WebRTC Live #65: The Impact of New Tech on WebRTC Applications

For our 65th episode of WebRTC Live, Arin welcomed back Tsahi Levent-Levi to explore how new technologies such as WebCodecs, WebAssembly, WebTransport, and AV1 may affect the design and the development of WebRTC applications in the future.

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February 24, 2022
Jen OppenheimerComments Off on Real-Time High Performance Rendering with the Offscreen Canvas API

Real-Time High Performance Rendering with the Offscreen Canvas API

The Offscreen Canvas API allows for performance enhancements and some interesting techniques that will become more and more a part of WebRTC applications being built now and in the future. By offloading heavy media processing off of the main Javascript thread, high resolution or graphically intensive applications can be provided directly in the browser, without affecting the user’s experience.

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February 23, 2022
Jen OppenheimerComments Off on Energy Efficiency in WebRTC Video Conferencing Topologies

Energy Efficiency in WebRTC Video Conferencing Topologies

Mesh, MCU, or SFU architectures help scale WebRTC for group calls. There are advantages to each, depending on the use case and concerns around quality, cost, and network congestion. But how does each compare in terms of energy efficiency? In her last post of the series, Altanai Bisht compares server side and client side consumption in these different topologies.

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