At Voice22, there was a lot of agreement that the interface of the future is Voice. And, that Voice may be some form of Synthetic Voice and Conversational AI. In this second post of a two-part series, Arin talks about four ways that he sees Voice and Video interfaces working together with Conversational AIs in a multi-modal future.
At Voice22, there was a lot of agreement that the interface of the future is Voice. And, that Voice may be some form of Synthetic Voice and Conversational AI. In the first of a two-part post, Arin starts with background and definitions and then summarizes some learnings and companies he met at the conference.
WebRTC played an important part in the massive growth and success of the gaming industry. This post reviews four different applications of WebRTC in video games: gameplay streaming, in-game communications, cloud gaming, and peer-to-peer multiplayer / game state.
DTX is an advanced configuration of the Opus audio codec that allows for large reductions in on audio traffic when a participant is silent. When DTX is enabled, part of the silent audio packets won’t be transmitted. Senior WebRTC engineer, Germán Goldenstein, shares the pros and cons of this very powerful technique for audio optimization and the kind of use cases where it makes the most sense.