WebRTC played an important part in the massive growth and success of the gaming industry. This post reviews four different applications of WebRTC in video games: gameplay streaming, in-game communications, cloud gaming, and peer-to-peer multiplayer / game state.
Streaming live video from a webcam or a screen capture into a WebRTC video call is fairly standard among WebRTC applications. This post looks at an implementation of publishing other sources of media, such as a slide deck, into a Vonage Video API call session as an alternative to screen sharing.
MediaSoup is a WebRTC SFU that you can easily integrate to your application by using its Node.js module. One of our talented WebRTC Developers, Tahir Gogle, shows us how to build a basic voice and chat application with MediaSoup.
HTTP Live Streaming (HLS) is a protocol commonly used to scale WebRTC video to large audiences. As interactive features are added within and alongside the WebRTC to HLS transcoding, increased latency can tank the user experience. Our team to the rescue.