In Hector’s final post in his series on basic networking concepts used in WebRTC, he creates a video conference application and goes “under the hood” to understand all the networking that happens in order to establish a call using WebRTC.
CPaaS platforms enable developers to quickly and easily integrate audio and video by leveraging WebRTC APIs built in under the hood. However, this layer of abstraction can make it difficult to make optimizations. What can you do to improve call quality and user experience in your WebRTC CPaaS application? Hamza offers some ideas and tests them with one of the more popular CPaaS platforms, the Vonage Video API.
We continue our series on WebRTC in gaming with a technical post showing how to create your very own Tic-Tac-Toe game powered by WebRTC, including the configuration of the game server and managing connections from the client.
In a previous post, we showed you how to build a simple two party video chat using the Amazon Chime SDK, which we love as a scalable and flexible live video solution built on top of a globally distributed backend. Today, we will move forward on that code to build a multi-party video conference.