
We built a live broadcasting app focused on interacting with audience members, supporting thousands of subscribers, and implementing a gamification system. The game juggles different frameworks, such as TokBox, Red5, AWS, and web socket (BlueSocker from IBM for iOS), written in Swift 4. Today we’re sharing some

For the past few months we have developed an app focusing on interacting with contestants in live broadcasting, supporting thousands of subscribers and implementing a gamification/rewarding system. The game is juggling with different frameworks such as TokBox, Red5, AWS but also web socket (using BlueSocket from IBM

Some of you may remember our article from two years ago: “The Worst Part of Building WebRTC Apps”. One thing mentioned in the article (other than testing being painful!!) was that WebRTC mobile support is limited — that was true and what’s also true is that the

After years of speculation, Apple has officially announced support for WebRTC! Like many prognosticators and consultants in the video communications space, I feel personally redeemed that things are becoming official. Just this week I was talking with a potential client and predicting that Apple would start to