In the past, we’ve spoken of three different types of WebRTC application architectures. There’s a new kid on the block, WebRTC Unbundling, which Arin explores here.
HTTP Live Streaming (HLS) is a protocol commonly used to scale WebRTC video to large audiences. As interactive features are added within and alongside the WebRTC to HLS transcoding, increased latency can tank the user experience. Our team to the rescue.
For our 65th episode of WebRTC Live, Arin welcomed back Tsahi Levent-Levi to explore how new technologies such as WebCodecs, WebAssembly, WebTransport, and AV1 may affect the design and the development of WebRTC applications in the future.
The Offscreen Canvas API allows for performance enhancements and some interesting techniques that will become more and more a part of WebRTC applications being built now and in the future. By offloading heavy media processing off of the main Javascript thread, high resolution or graphically intensive applications can be provided directly in the browser, without affecting the user’s experience.