WebRTC played an important part in the massive growth and success of the gaming industry. This post reviews four different applications of WebRTC in video games: gameplay streaming, in-game communications, cloud gaming, and peer-to-peer multiplayer / game state.
DTX is an advanced configuration of the Opus audio codec that allows for large reductions in on audio traffic when a participant is silent. When DTX is enabled, part of the silent audio packets won’t be transmitted. Senior WebRTC engineer, Germán Goldenstein, shares the pros and cons of this very powerful technique for audio optimization and the kind of use cases where it makes the most sense.
Interested in learning how to handle audio in WebRTC? Here is a a quick WebRTC audio demo, which will show you how to get access to audio devices, to monitor changes in the stream in real time. Introduction. So the big day for that important and fancy