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Voice/Audio.

HomecategoryVoice/AudioPage 8
October 17, 2022
ArinSimeComments Off on Going Multimodal – The Intersection of Voice and Video (Part 1)

Going Multimodal – The Intersection of Voice and Video (Part 1)

At Voice22, there was a lot of agreement that the interface of the future is Voice. And, that Voice may be some form of Synthetic Voice and Conversational AI. In the first of a two-part post, Arin starts with background and definitions and then summarizes some learnings and companies he met at the conference.

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September 6, 2022
Hector ZelayaComments Off on The Many Uses of WebRTC in Gaming

The Many Uses of WebRTC in Gaming

WebRTC played an important part in the massive growth and success of the gaming industry. This post reviews four different applications of WebRTC in video games: gameplay streaming, in-game communications, cloud gaming, and peer-to-peer multiplayer / game state.

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January 6, 2022
Germán GoldensteinComments Off on Using DTX for Audio Optimization in Large Multi-Party Calls

Using DTX for Audio Optimization in Large Multi-Party Calls

DTX is an advanced configuration of the Opus audio codec that allows for large reductions in on audio traffic when a participant is silent. When DTX is enabled, part of the silent audio packets won’t be transmitted. Senior WebRTC engineer, Germán Goldenstein, shares the pros and cons of this very powerful technique for audio optimization and the kind of use cases where it makes the most sense.

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October 31, 2017
Hector ZelayaComments Off on Can You Hear Me Now?… A WebRTC Audio Demo.

Can You Hear Me Now?… A WebRTC Audio Demo.

Interested in learning how to handle audio in WebRTC? Here is a  a quick WebRTC audio demo, which will show you how to get access to audio devices, to monitor changes in the stream in real time. Introduction. So the big day for that important and fancy

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