
While the release of the official WebRTC 1.0 standard might be nothing more than a rubber stamp, it’s still a milestone worth noting. Those who built it made an incredibly important contribution that was pivotal to life and work at home during the pandemic. On behalf of all of us who stand on the shoulders of your hard work, we raise our glass. Thank you!

Our Senior WebRTC Engineer, Alberto Gonzalez Trastoy, unboxes Google’s Stadia streaming game platform and runs through its technical aspects, showing us why WebRTC is perfect for cloud gaming.

We should all consider additional ways to work remotely with our customers and suppliers to minimize the impact of future public health emergencies.

A common topic of discussion around communication use cases is “Synchronous or Asynchronous?” This is especially true in telehealth discussions I’ve been in over the last year, but the topic comes up in other areas too even if the terminology used may be different. In this issue