Real Time Weekly #253: October 29, 2018

Welcome to Real Time Weekly!

Hello everyone! This week we’ve got a great article from about WebSockets. In addition we have a tutorial about building a Multiplayer AR game, another one about using PubNub as a signaling server, a new blog post from Nexmo about their message failover system, and more!

Your feedback is always welcome! So you can write me to share content, propose new topics, or just to say hello!

Thanks for Reading!



How to record a video with audio in the browser with JavaScript (WebRTC)


OCT 19
Our Code World
A video tutorial of how to record a video using WebRTC in the browser.

WebSockets – A Conceptual Deep-DiveRTW2.PNG 

OCT 19
Great article about the history of WebSockets, and all you need to take in consideration to spin up a websockets server.

Integrating Video Calling in Chat with WebRTC and ChatEngineRTW3.PNG 

OCT 19
A tutorial of how to use PubNub as a signaling server to connect two peers on a WebRTC call.

Create a Multiplayer Augmented Reality Game with Magic Leap and UnityRTW4.PNG

OCT 19
How to integrate Magic Leap, Unity and PubNub to build a AR game.

How Zoom’s web client avoids using WebRTC RTW5.PNG

OCT 23
An overview of how Zoom’s web client uses WebSockets and WebAssembly instead of using a RTCPeerConnection.

Sending SMS from PHP with Failover: The Cupcake BakeryRTW6.PNG

OCT 23
An example of how Nexmo Messages API Failover works and makes sure that a person receives messages in a manner that suits him/her.

WebRTC Standards: All You Wanted to Know About W3C TPAC & WHATWG Streams with RTCDataChannel?

OCT 29
Just a few hours ago the WebRTC standards team held another webinar, and you can see the recording here.

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